![]() To check if an object is playable, you'll have to have to check the model's collision with "code mode" (Press Shift Ctrl Alt c) in SEd2. This isn't limited to only enemy models, you can play as certain objects and NPCs as well. Now, if you've put in everything correctly, the model should be playable in SS2. It's just a description for the player list. Yet again, create a new text file in the Player folder, and rename it now or later, making sure the filename will be the same as the. For those who don't know, a value of 1 means no stretch. MODEL_STRETCH=""It adjusts the model stretch for the model. The next file you'll create will cover this.Īs well, in the InSamnity! 2 mod, Dk added a new option for. But if you want at least something for it, you can use "Content/SeriousSam2/Textures/Interface/Hud/adrenaline.tex"ĭescription: Unneeded as far as I know. ![]() You can look through your All.log file to find them. Or, if other players have used enemy models in a game you've been in, most likely they've left errors in your console, which include filepaths. You have to search for the filepath in SEd2. Model: Those of you who are inexperienced with SEd2 may have trouble with this step. And if you don't know what to put in for some of them. Now, copy the "code" above, and you can fill it in. If you add the extension now, you'll have to right click it and select "Open With", and open it with a text editor (such as Notepad). You can name it now, or later, it doesn't matter as long as it gets a. nfo file for a model.nfo files follow this format:ĭESCRIPTION=First, make a blank text file in (from your main Serious Sam 2 folder) 'Content\SeriousSam 2\Models\Player' (if you don't have this path, create it). In the new window, select the "View" tab, under "Advanced settings", scroll down until you find "Hide extensions for known file types", and uncheck it (if it's not already). In any folder, click on "Tools/'Folder Options.'" in the toolbar. txt, etc.) (If your computer already shows file extensions, you can skip this step). (any setting locations are as they are in Windows XP, and may be different for other operating systems)Īnyways, first, you have to make sure that your computer shows each file's extension (.exe. Sam will take no damage and will not be knocked back.It's about time I got around to making this. EffectĪdds one additional life to however many you have Then pause the game and hit F1 and you will have enabled the developer cheats rather than the regular ones. Hit the tilde key while playing the game to bring up the console and type "sam_iEnableCheats=2" without quotes. This works in any level but the last one. Load the game you had previously started, and although the starting difficulty will have stayed the same, at the end of each level you will get the difficulty bonus for Serious difficulty.Īfter you do the F3, F4, F3, F3, F4 cheat at the main menu, when you are in a level, you can press F2 (NOT IN THE CHEAT MENU) to skip to the next level. At any time, go back to the main menu, select Custom Level, and play it through in Serious Difficulty. Start a new game under the difficulty of your choice. Shoot at the piece of wood under this, and a rocketlauncher will fall down. There should be a small waterfall.A little bit more right, there is a platform up on the wall. At the main menu hold down the right shift button and press F3,F4,F3,F3,F4 Then press F1 to bring up the cheat menuīefore you go through the monkey head, look to your right.
0 Comments
Leave a Reply. |